![]() ![]() But I also have less time than before, because it's all happening in my non-copious spare time, all late nights and weekends. Definitely enough for a series of blog posts. So even as "recently" as 2013 I was working with some pretty immature technology stacks, all of which have come leaps and bounds since then.Īnd now I have all sorts of stuff to share. And let's face it, iOS APIs have evolved a ton in that timeframe as well. Especially since out of brand loyalty I chose Google's cloud platform, which 3 or 4 years ago was pretty raw. Starting with a more-or-less working game, and tweaking it to work on Cloud and mobile - I mean, come on, how hard can it be, really? Turns out, yeah, yep, very hard. It has been waaaay more work than I expected. I wrote a game! Well, to be more precise, I took an old game that I wrote, which I've perhaps mentioned once or twice before, and I turned it into a mobile game, with a Cloud backend. I've been doing a bit of Cloud development, and I taught myself iOS development, and after years in the Google cocoon I poked my head out and learned how people do things in the real world with open source technologies.Īnd lo at long last, after some five years of tinkering, I finally have something kind of interesting to share. ![]() So I've been just been programming, and studying, and learning this and that. I took a couple of years off blogging because I felt I didn't have much left in the way of interesting things to say. ![]()
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